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Josiah's Sprite Comic Guide Part 4: Laying Out and Putting Together Your Strip Once the background is complete, there's a few more things you need to do. In this guide we'll talk in detail about how to put the sprites in your sprite comic as well as what to keep in mind when laying everything out. Step 1: Who, what, where? Before you start dropping sprites all over the place it's time to do some more planning. If you finished the backgrounds already then you should at least know where each panel is taking place. Now, you also need to know what characters, creatures, and/or items are going to be in each panel and what pose those things will be in so you know which sprites to copy over from your sprite sheets. Also, you should probably do some thinking about where those sprites are going to go in each panel. If you're using a program like Photoshop, this really isn't an issue since you can easily go to whatever layer you want and move it around until it's exactly where you want. In a program like Paint, however, once you place a sprite moving it is usually a real pain and often involves rebuilding parts of the background or other sprites that got damaged in the process. Step 2: From the Sprite Sheet to the Comic Strip Before you start moving sprites over, it's often helpful to have a bit of extra blank space beneath your strip (especially if you're using Paint). For example, a Pebble Version strip is 800 pixels wide and 200 pixels high. However, before I save the final version of any given strip, it's actually 600 pixels high, creating a large empty area beneath the strip itself. You can use this white space to store sprites and text before placing them on the actual strip. It helps keep things a lot less cluttered and makes some things a lot easier in Paint. Now this is gonna change a bit depending on which image program you're using to make your comic. It's safe to say that in any program you could simply open your sprite sheet, draw a selection box around a sprite that you want, go to the Edit menu and hit Copy, then open your strip and go to the Edit menu and click paste to paste it in your strip. (Or you could just use Ctrl + C to copy and Ctrl + V to paste in nearly any Windows program.) After pasting the sprite in, it will remain selected and you can move it around to wherever you want before unselecting it and moving on. However, there are easier ways to do it in some programs while others may require a little more work. There's too many programs out there for me to cover each one so for now I'll just focus on the two that are most commonly used for sprite comics, MS Paint and Adobe Photoshop. In Photoshop: Now this is easy. You can have multiple documents open at a time so open both your comic strip and your sprite sheet. Look at the sprite sheet and find the sprite you want. If it's on its own separate layer just use the move tool to drag it off of the entire sheet and then drop it right onto your comic. If the sprite isn't on its own layer then just drawn a rectangular marquee (or whatever type of marquee you like) around it, switch to the move tool, drag it off the sprite sheet entirely and drop it onto the strip. Either way, the sprite will end up in you comic strip file on a new layer of its own. All you have to do now it rename the layer to something descriptive so you can always find it later (for example "Brendan Panel 1" or "Falling Sonic") then move it up or down in the layer stack and finally move it around and place it exactly where you want it in the strip. In Paint: This is a little trickier. First off, Paint doesn't let you open multiple files at once so you'll have to do the next best thing and open Paint multiple times. First start Paint and open your comic strip. Then open Paint again (so you have two copies of Paint running) and open your sprite sheet. Note: The order is actually important. Depending on your version of Windows and Paint, things might not paste correctly (or even at all) if you open them in the opposite order. Step 3: What to Leave Room For While you're placing your sprites, make sure you remember to leave enough space for any other sprites you want to add in. Also, if there's going to be text and/or speech bubbles you'll need to leave plenty of room for those as well. If you're working in Photoshop you can play around with the placement of your text and sprites until they're perfect. In Paint you'll just have to be careful and leave plenty of extra room (most likely at the top or bottom of your strip) to fit your text in later. Step 4: Finishing Touches We'll be going over things like text, speech bubbles, and special effects in later parts of the guide but you should still keep in mind what you want and where you want it to go. Also, if you're using a program like Paint that doesn't have layers and you may want to put some things on top of your characters (for example to make it look like they're walking in the grass instead of on top of it or behind a tree instead of in front of it). Conclusion: Once you know how to do it, adding sprites to your comics really isn't very hard. Programs that use layers, like Photoshop, make it a lot easier to move and tweak your sprites later on but you can still do more or less whatever you want in the simpler programs as well as long as you're careful and plan things out a bit more in advance. Try creating a strip, putting in the background, and arranging the sprites in your image editor. Practice until you feel comfortable with everything then take a look at Josiah's Sprite Comic Guide Part 5: Script Writing 101. |
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Pokemon and all related images and trademarks are copyrighted by Nintendo, one of my favorite games companies who would certainly never waste their time by trying to sue me. Especially since I'm protected under the Fair Use Rule of the United States Copyright Act of 1976. Aside from that the actual site content is copyrighted by me, Josiah Lebowitz 2003. |