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Josiah's Sprite Comic Guide Part 1: Making a Plan So, you want a make a sprite comic? Like most people think, making a sprite comic is easy. Making a good one, not so much. A lot of people will just grab whatever sprites they can find, throw them together into an ugly mess, and call it a comic. However, if you want to make something good, the work begins long before you start dropping sprites onto a background. It begins with a plan. Step 1: Why am I Making a Comic? This is a good question to ask yourself at the get go. If you don't have a good reason you might not have the motivation to keep working on your comic, especially if things don't go the way you hoped. Here are a few common reasons. WRONG REASONS RIGHT REASONS Step 2: Choosing a Subject & Style Figured out your reason? Good. Now it's time to decide what your comic will be about. The first question should be are you parodying and/or expanding on an existing game or creating an original story? If you want to make a sprite comic, chances are you have at least some idea of what you want to make. Spend some time thinking about. How will it start? Where will it go? What will the characters be like? Try to run through a few scenes in your head to see how they work. Step 3: Choosing a Format At this point, you may want to spend a couple minutes making sure that you want to do a sprite comic. Perhaps your comic could work well as a hand drawn comic, a pixel art comic, or some other style. There's nothing wrong with sprites, but make sure you at least spend a few minutes considering your options. Once you've decided on an art style you need to pick a layout. Here's some of the more common ones. 4 Panel Strip: This popular style is used in many comics including Pebble Version and Bob & George. It's based on the layout of newspaper comic strips and it easy to set up and break into scenes. You can also combine some or all of the panels to make longer panels. However, its size and shape can be a bit limiting if you want to do something fancy. Also, you need to make sure that you can make a good scene and/or joke in only four panels. Finally, choose a perspective. For example, are going to be looking at the scene from the top? The side? An angle? If you're basing your comic on a video game you may want to choose the same style that the game uses. For example, Mega Man games are viewed from the side and Zelda games are viewed from the top at a bit of an angle. Matching your perspective's with the game your sprites are from is easy and ensures that the sprites will look good at that perspective. However, don't feel like you have to do things that way. For example, Pebble Version mostly uses a side view despite the fact that the Pokémon games use an angled top view. 8-Bit Theater also uses a side view even though Final Fantasy mostly uses a angled top view. As long as the sprites look ok, you can use any angle you like. Conclusion: Once you've gone though the steps listed above you should have a much better idea of what type of comic you're going to make. Don't be tempted to just skip the planning phase. Your comic making experience will be much smoother if you figure all this stuff out now instead of waiting till after you've already started making strips. So take some time, give it some thought, and keep an eye out for Josiah's Sprite Comic Guide Part 2: Finding and Collecting Your Sprites. |
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Pokemon and all related images and trademarks are copyrighted by Nintendo, one of my favorite games companies who would certainly never waste their time by trying to sue me. Especially since I'm protected under the Fair Use Rule of the United States Copyright Act of 1976. Aside from that the actual site content is copyrighted by me, Josiah Lebowitz 2003. |